Result: crash
Detail | Value |
---|---|
Returncode | -6 |
Time | 0:00:00.779804 |
Stdout |
Using test set: Core formats 15,17,0: test = 0,30,0,255 ref = 30,0,0,255 (comparing 8 bits) texsubimage failed target: GL_TEXTURE_1D_ARRAY internal format: GL_LINE_STRIP region: 15, 17 103 x 6 22,2,0: test = 0,44,0,255 ref = 44,0,0,255 (comparing 8 bits) texsubimage failed target: GL_TEXTURE_1D_ARRAY internal format: GL_TRIANGLES region: 22, 2 33 x 61 69,30,0: test = 0,138,0,255 ref = 138,0,0,255 (comparing 8 bits) texsubimage failed target: GL_TEXTURE_1D_ARRAY internal format: GL_RGB region: 69, 30 40 x 25 20,50,0: test = 0,40,0,255 ref = 40,0,0,255 (comparing 8 bits) texsubimage failed target: GL_TEXTURE_1D_ARRAY internal format: GL_RGBA region: 20, 50 72 x 7 6,36,0: test = 0,0,0,255 ref = 12,12,12,255 (comparing 8 bits) texsubimage failed target: GL_TEXTURE_1D_ARRAY internal format: GL_LUMINANCE region: 6, 36 74 x 4 10,1,0: test = 0,0,0,255 ref = 20,20,20,255 (comparing 8 bits) texsubimage failed target: GL_TEXTURE_1D_ARRAY internal format: GL_LUMINANCE_ALPHA region: 10, 1 106 x 62 17,1,0: test = 0,0,0,0 ref = 34,34,34,34 (comparing 8 bits) texsubimage failed target: GL_TEXTURE_1D_ARRAY internal format: GL_INTENSITY region: 17, 1 68 x 30 23,40,0: test = 0,0,0,255 ref = 46,46,46,255 (comparing 8 bits) texsubimage failed target: GL_TEXTURE_1D_ARRAY internal format: GL_LUMINANCE4 region: 23, 40 99 x 15 80,12,0: test = 0,0,0,255 ref = 160,160,160,255 (comparing 8 bits) texsubimage failed target: GL_TEXTURE_1D_ARRAY internal format: GL_LUMINANCE8 region: 80, 12 31 x 44 45,53,0: test = 0,0,0,255 ref = 90,90,90,255 (comparing 8 bits) texsubimage failed target: GL_TEXTURE_1D_ARRAY internal format: GL_LUMINANCE12 region: 45, 53 80 x 2 66,3,0: test = 0,0,0,255 ref = 132,132,132,255 (comparing 8 bits) texsubimage failed target: GL_TEXTURE_1D_ARRAY internal format: GL_LUMINANCE16 region: 66, 3 28 x 54 |
Stderr |
SWR detected AVX2 vert shader 0x7fbeeaee8000 frag shader 0x7fbeeaee6000 vert shader 0x7fbeeaee4000 fetch shader 0x7fbeeaee2000 frag shader 0x7fbeeaee0000 frag shader 0x7fbeeaede000 frag shader 0x7fbeeaedc000 frag shader 0x7fbeead2e000 frag shader 0x7fbeead2c000 frag shader 0x7fbeead2a000 frag shader 0x7fbeead28000 |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/texsubimage array pbo -auto -fbo |
dmesg |